//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "c_hl2_playerlocaldata.h" #include "dt_recv.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" BEGIN_RECV_TABLE_NOBASE( C_HL2PlayerLocalData, DT_HL2Local ) RecvPropFloat( RECVINFO(m_flSuitPower) ), RecvPropInt( RECVINFO(m_bZooming) ), RecvPropInt( RECVINFO(m_bitsActiveDevices) ), RecvPropInt( RECVINFO(m_iSquadMemberCount) ), RecvPropInt( RECVINFO(m_iSquadMedicCount) ), RecvPropBool( RECVINFO(m_fSquadInFollowMode) ), RecvPropBool( RECVINFO(m_bWeaponLowered) ), RecvPropEHandle( RECVINFO(m_hLadder) ), //----------------------------------------------------------------------------- // Nightfall - amckern - amckern@yahoo.com //----------------------------------------------------------------------------- // Purpose: Primed Grenade's (1 Line) //----------------------------------------------------------------------------- RecvPropFloat( RECVINFO(m_flFragTimer) ), END_RECV_TABLE() BEGIN_PREDICTION_DATA_NO_BASE( C_HL2PlayerLocalData ) DEFINE_PRED_FIELD( m_hLadder, FIELD_EHANDLE, FTYPEDESC_INSENDTABLE ), END_PREDICTION_DATA() C_HL2PlayerLocalData::C_HL2PlayerLocalData() { m_flSuitPower = 0.0; m_bZooming = false; m_iSquadMemberCount = 0; m_iSquadMedicCount = 0; m_fSquadInFollowMode = false; m_bWeaponLowered = false; m_hLadder = NULL; //----------------------------------------------------------------------------- // Nightfall - amckern - amckern@yahoo.com //----------------------------------------------------------------------------- // Purpose: Primed Grenade's (1 Line) //----------------------------------------------------------------------------- m_flFragTimer = -1; }