//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // Define local cl_dll hooks to the renderable textures in material system // //=============================================================================// #ifndef RENDERTARGETS_H #define RENDERTARGETS_H ITexture *GetPowerOfTwoFrameBufferTexture( void ); ITexture *GetFullFrameFrameBufferTexture( int textureIndex ); ITexture *GetWaterReflectionTexture( void ); ITexture *GetWaterRefractionTexture( void ); ITexture *GetCameraTexture( void ); ITexture *GetSmallBufferHDR0( void ); ITexture *GetSmallBufferHDR1( void ); //----------------------------------------------------------------------------- // Nightfall - amckern - amckern@yahoo.com //----------------------------------------------------------------------------- // Purpose: This is for the sneak overlays //----------------------------------------------------------------------------- ITexture *GetMoBlurTex0( void ); #endif // RENDERTARGETS_H