Introduction 
Screen shots 
Download 
Change log 
Introduction 
This map 's orignal design was to be a TSA v TSA combat map, once the TSA V TSA mode was enabled -how ever the map has evloved into a ns_ map 
Download ns_ury273_rc3 -15.2 MB
Screen shots -Click Each image to view full screen 
  
  
Public screen shot version 9
Added 2nd access route to Cesspool 
Added generator room that has 2 generators that must be welded on to gain access to Cesspool hive 
The Cesspool hive has a Xeno only open able door, labeled Maintenance access 
Fixed some lighting problems in the Cesspool access 
Made Cesspool Access generator sound quieter 
Made BSP lighting smaller, by replacing info_loaction textures with "null"
Fixed Ony stuck issues with ns hull file in ready room 
Public screen shot version 8
Added start of Cafe hive 
Added 1st access route to "Lake hive"
Changed lake hive to "Cesspool
Hive"
Added lockers 
Connected bunker 3 with Bunker 4 
Added fresh res node to end of Bunker 4 
Changed weld time in tsa spawn back to 30 seconds -as with all weldable loactions in the map 
Public screen shot version 7
Fixed some "null"errors in ready room 
Changed the textures in Lake Hive, now the water is an animated texture -feel dizzy? 
Added the start of the 2nd hive 
Fixed info_loaction over lapping -to stop crashes 
Made info_loaction 1 unit thick to save on bsp space 
Made the over pass longer, it now comes out into The Cave, so there are 2 ways to get into it 
Fixed lighting, so its not so bright nor harsh in cargo room, and also changed the lighting to white, not sun yellow 
Removed the particle system, and replaced it with normal env_sprites 
Added sounds to Lake Hive 
Fixed water out side play area issues, to try and help with minimap building 
Public screen shot version 6
Moved the light switch button down, so that its 48 units off the ground in ready room 
Finished the ready room 
Added the first official hive location, with 15 spawn points 
Added 14 more spawn points to tsa spawn 
Added weld able doors at tsa spawn, one for the res, one for the cc, and one empty one, for things such as labs, obs, etc, weld time is 200 seconds, 3.32 min 
Added info_locations 
Added a cargo room, (basic, and small) with a ready room stair case, to reach an over pass, and door, that will lead some where 
Added 2 more bunkers, they will lead to a new hive, but take different ways to get there 
Added some crates to the middle of the east road, for kahraa playability 
Public screen shot version 5
Changed the ready room by -
Removed rr.mp3, as trigger_mp3 is fucked at moment, and the rr.mp3 will not fit the style any more 
Added red lights in pipe room under the grates to show the pipes 
Added computer consoles, with lighting, fade, sprites, and sounds to tsa join team 
Public screen shot version 4
Changed some of the ready room by -
Adding stair case from where the lift well was, to the bar 
Making the lift a funk_wall at the top of the old shaft 
Moved the bar lighting to over head 
Removed the bar, and replaced it with pipes 
Changed the speck, and random team join sections 
Changed the lifts button to toggle the lights under the tsa, xeno join teams 
Added stair case, and removed the ladders 
Public screen shot version 3
Added basic ready room 
Worked on lighting issues by -
Changing additive to glow on sprites 
Removed the cs_assult light values 
Added a new sky map, cydonia, and sky light values 
Public screen shot version 2
Fixed func_seethrough errors 
Added Lift 
Added bunker 2 
Added better lighting for the cave 
Public screen shot version 1
Light errors from funk_seethrough
(C) 2002 -2005 amckern