ZHLT.tk
- Direct Download (7z) - Direct Download
(RAR) CST 1.0.1.1 - Direct Download
(RAR) - Direct Download
(ZIP) ZHLT 3.2.1 |
Help, and Documentation See
how fast ZHLT 3.0 is compared to ZHLT 2.5.3 here A
guide for Setting up CST can be found here The
Official ZHLT Documents site is found here An article for designing a Level for
Counter-Strike 1.6 is found here If you having problems with planes counts, then
please read this article If you’re after information relating to VMPI,
please read this email AMMAHLS.com Forums – For
all ZHLT user support (Right click new window/tab)
CST Change Log Custom
Source Tools 1.0 For Source Based Games Tool
set Managed by amckern Download
the latest Version of CST 1.0 at http://www.zhlt.tk -------------------- To
get you into the reason why there are not many updates to CST, and when they
do come, they are not big, is because I am teaching my self-C++ with them. Also
most of the stuff that I do add to the tools, is stuff I need at the time to
compile my own maps, be it faster, better, or help on finding an error. I
hope for the next version to append, or overwrite the log file (such as with
ZHLT) -------------------- 1.0.1 Improved
- The
code runs about 2% faster over all. Added
- Small
plane count increase for the Dystopia Team, and there issues with dys_vaccine -------------------- Final Added
- Leaf
saw vector - simply follow the steps in the error code to find where the leaf
saw is (buggy because the last number normally is off the grid) A
64 Bit build Fixed
- Cleaned
up the error code from beta3/beta4 - sorry for the mega spam Improved
- Rad
quality for some lights Changed
- Vis,
and Rad exe names Removed
- The
redirect files from the download (and setup page) All
support for bloodlines (no interest was shown) User Quotes Ditch
your old compile tools and get creative with the new ones. – Andy Howard
RUST/TWHL PIT
& RD use these tools to make maps!!! – Pit and RD – Ice World |
Site Stats |