ZHLT.tk

 

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Custom Source Tools

- Direct Download (ZIP)

CST 1.1

 

Zoners Half Life Tools

 - Direct Download (EXE)

 - Direct Download (ZIP)

ZHLT 3.4 x86 Final

 

Zoners Half Life Tools

 - Direct Download (ZIP)

ZHLT 3.4 x64 Final

 

Documentation

 

CST Map Competition

Help, and Documentation

 

See how fast ZHLT 3.0 is compared to ZHLT 2.5.3 here

 

A guide for Setting up CST can be found here

 

The Official ZHLT Documents site is found here

 

An article for designing a Level for Counter-Strike 1.6 is found here

 

If you having problems with planes counts, then please read this article

 

If you’re after information relating to VMPI, please read this email 

 

 

ZHLT Change Log

 

ZHLT 3.0 For Half Life 1

Tool set Managed by amckern

[email protected]

News Updates and downloads can be found at http://ammahls.com

View the Official ZHLT Docs at http://www.zhlt.info

 

If you are getting DLL Errors, you will need to install the Visual C++ 2005 Runtime Libraries Package Beta 2, found at http://www.microsoft.com/downloads/details.aspx?FamilyID=25ae0cd6-783b-4968-a841-38a2743307d9&DisplayLang=en

 

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BIG THANKS to Carl "XP-Cagey" Patrick, for helping us with code, to rectify the shadow code, and other support through the 3.0 beta stage, with out you ZHLT would not be where it is to day.

 

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3.4 Final (25 Feb 2006)

 

Testing is over, and no code changes have been made.

 

The tools are now safe for use, with 32 Bit, and Windows 64.

 

PLEASE, note that if you are going to run the 64 Bit tools, with a 32 Bit Operating System, you will get an error box telling you that you 'toolname.exe is not a valid Win32 Applaction'.

 

 

Testing: Solokiller, x64, Puchi, Other Members of #mapping on GameSurge IRC

 

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3.4 Beta (10 Dec 2005)

 

All Tools

First Release of 64 Bit Tools

Added Cpt_Andrew - Env_Sky code for SOHL Based Levels

 

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3.3 (9 Oct 2005)

 

CSG

Fixed

Some long standing Bugs - CSG Will no longer crash, unless there is some strange reason

 

RAD

Fixed

Some ZHLT Light Flag crashing - the ZHLT Flag Shadows are also slightly better

 

Package

Removed

All non SDK Power tools - keeping the tools up to date was/will be a pain

 

ALL TOOLS

Corrected

All .html page notes in the log file now point to www.zhlt.info.

 

Thanks to Wraith For the help with the bug we sorted out over MSN, and Animis Immortal for the motivation to get the bug fixes done

 

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3.2.1.1 (3 Apr 2005)

 

ALL TOOLS

I fixed some cosmetic changes up, such as giving the tools version 3.2.1

 

Package

Moved the .pl files for opt ENT data, to live in the power tools folder, as they should have! Sorry FragBait0

 

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3.2.1 (14 March 2005)

 

CSG

Removed HINTSKIP, this texture has been a bug, and appears to not work.

 

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3.2 (8 March 2005)

 

CSG

Fixed

HINTSKIP showing up in the world (AKA Getting rendered, and not discarded as it should have been).

 

RAD

Included the correct HLRAD.EXE Build

 

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3.1 (7 March 2005)

 

CSG

Added

Hint skip texture for GTK. Simply apply it as a group texture - WARNING! I do not have GTK, so this build might be not work as Planed - Thanks DeeTae for the idea.

 

RAD

Fixed

Some more RAD functions in relation to ZHLT Light Flags.

 

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3.0 Final (3 Feb 2005)

 

CSG

Fixed

Out Of World Errors in CSG, when the brushes where in-fact proper solids

 

RAD

Fixed

Primary Colour Bug, with light_env

Infinite v bug in HLRAD, when using odd sided texture lights

Black blotches, when Infinite v would spam

 

Package

Added

Opt_entdata

Hlfix

Makewad

Mapbackup

RESGen

 

Big Thanks to ts2do, for finding the small bit of code that has stoped Final from coming out for the past 6 months

 

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3.0 Beta 4 (11 Nov 2004)

 

Package

Added

ZHLT.wad This version fixes some issues when using a texture with capital letters

Lights.rad (Hammer 3.4)

Wad.cfg (1.7)

 

ALL TOOLS

Started converting functions to assembly, in other words, making each bit of code, as fast as it can go, by making it as Simple as possible

 

CSG and BSP

Cleaned up some tab spacing, so that built in command line options where displayed proper

 

RAD

Fixed

Crash bug when using Opaque entities

Added

Faster Rad Code by Nem, Improves compile time by about 15-27%

 

Ripent

Added

New command line switch (-parse), by Nem that Pareses and reformats entity data stripping all non-essential formatting, to cause less chance of a bug

 

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3.0 Beta 3

 

ALL TOOLS

This version was a test, for including the MSVC.lib code, it did not work, so was removed after a small internal beta test With members of #mapcore, and #svencoop on Game surge IRC

 

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3.0 Beta 2

 

ALL TOOLS

Updated Banner, with AJenbo's email address, for shared credits

 

CSG

Added AJenbo's CSG Code

This Code changed the default subdivide to 240, to save on Clip nodes by about 1.2%

 

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3.0 Beta 1

 

ALL TOOLS

Made the Banner look clean, and updated the Credits

Added an extra line, to the Bug Reports Banner, stating that if you have a mapping error, to ask at the modifications 'Nominated Mapping Help Forum', to help nub mapmakers Updated the compile error reference code to show Tommy14's Error Page that is much more comprehensive then the Standalone ZHLTProblems.html

Tweaked Tool's Complier optimising

Destroyed ALL errors at /w3 level compiles

 

VIS

Added faster Vis code, by Egir

This code changed the VIS Code to a basic form of assembly

Tested with AMD XP Chips, Not tested on Intel Chips or Older CPUs

 

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The Developers behind ZHLT 3.0 would also like to Thank

 

Torus Interactive, Razor Monkey Studios, Tommy14, Rae, Lego, Gugs, the Guys #countermap, James "Pongels1" Manfield, Unknown Worlds, Mum, Dad, EB Games Australia, The staff at Carmon Drive Takeaway, Chico Foods Australia, P&N Beverages, and Paul Payne.

 

 

CST Change Log

 

Custom Source Tools 1.0 For Source Based Games

Tool set Managed by amckern

[email protected]

Download the latest Version of CST 1.0 at http://www.zhlt.tk

 

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To get you into the reason why there are not many updates to CST, and when they do come, they are not big, is because I am teaching my self-C++ with them.

 

Also most of the stuff that I do add to the tools, is stuff I need at the time to compile my own maps, be it faster, better, or help on finding an error.

 

I hope for the next version to append, or overwrite the log file (such as with ZHLT)

 

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1.0.1

 

Improved -

The code runs about 2% faster over all.

 

Added -

Small plane count increase for the Dystopia Team, and there issues with dys_vaccine

 

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Final

 

Added -

Leaf saw vector - simply follow the steps in the error code to find where the leaf saw is (buggy because the last number normally is off the grid)

A 64 Bit build

 

Fixed -

Cleaned up the error code from beta3/beta4 - sorry for the mega spam

 

Improved -

Rad quality for some lights

 

Changed -

Vis, and Rad exe names

 

Removed -

The redirect files from the download (and setup page)

All support for bloodlines (no interest was shown)

 

 

User Quotes

 

Ditch your old compile tools and get creative with the new ones. – Andy Howard RUST/TWHL

 

PIT & RD use these tools to make maps!!! – Pit and RD – Ice World